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Kinds of BladesEdit

  • Short
    Blades that specialise in Sunder and Pierce. Fastest attack rate, allows cancels into Steps or Jumps anytime during a combo. At ground, combos can reach a maximum of 5 hits (or 4 + Combo Devour; can be of any combination of Square and Triangle attacks); at air, combos can reach a maximum of 3 hits (Square) + diving attack (Triangle) per jump.
  • Long
    Blades that specialise in Sunder. Average attack rate, allows Impulse Edge, which fires a single bullet for every cast during Blade Mode (R + Square). The bullet is fixed depending on the weapon, although it is of a single element (Blaze/Freeze/Spark/Divine), and is either Bomb, Radial, or Shot. Using the Impulse Edge consumes OP and stamina per cast. At ground, combos can reach a maximum of 4 hits (or 3 + Impulse Edge/Combo Devour, can be of any combination of Square and Triangle attacks); at air, combos can reach a maximum of 2 hits (Square) + vertical spin attack (Triangle) per jump. The Impulse Edge can also be cast successively.
  • Buster
    Blades that specialise in Crush and Sunder. Slowest attack rate, allows Charge Crush which does extreme damage, as well as cancels into guards anytime during a combo. Charge Crush takes a while to charge up (2 seconds?), during which you are immovable and vulnerable (hold Square). If you release the charge early, you will do a normal attack, otherwise, you will do a powerful attack which has double the range of your normal attacks. At grounds, combos can reach a maximum of 3 hits (or 2 + Combo Devour, can be of any combination of Square and Triangle attacks); at air, combos can reach a maximum of 1 hit (Square) + downward slash attack (Triangle) per jump.

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