Short Blades that specialise in Sunder and Pierce. Fastest attack rate, allows cancels into Steps or Jumps anytime during a combo. At ground, combos can reach a maximum of 5 hits (or 4 + Combo Devour; can be of any combination of Square and Triangle attacks); at air, combos can reach a maximum of 3 hits (Square) + diving attack (Triangle) per jump.
Long Blades that specialise in Sunder. Average attack rate, allows Impulse Edge, which fires a single bullet for every cast during Blade Mode (R + Square). The bullet is fixed depending on the weapon, although it is of a single element (Blaze/Freeze/Spark/Divine), and is either Bomb, Radial, or Shot. Using the Impulse Edge consumes OP and stamina per cast. At ground, combos can reach a maximum of 4 hits (or 3 + Impulse Edge/Combo Devour, can be of any combination of Square and Triangle attacks); at air, combos can reach a maximum of 2 hits (Square) + vertical spin attack (Triangle) per jump. The Impulse Edge can also be cast successively.
Buster Blades that specialise in Crush and Sunder. Slowest attack rate, allows Charge Crush which does extreme damage, as well as cancels into guards anytime during a combo. Charge Crush takes a while to charge up (2 seconds?), during which you are immovable and vulnerable (hold Square). If you release the charge early, you will do a normal attack, otherwise, you will do a powerful attack which has double the range of your normal attacks. At grounds, combos can reach a maximum of 3 hits (or 2 + Combo Devour, can be of any combination of Square and Triangle attacks); at air, combos can reach a maximum of 1 hit (Square) + downward slash attack (Triangle) per jump.